
Once the asset has been created in Blender the artist will need to test the asset in the game engine of your choice. Also view a list of feature sets that are available in this version of the Editor.One of the main reasons why someone would begin learning about 3D modeling with Blender in the first place is to create 3D assets for use in video game engines. Learn about bundles of related packages that you can use for a specific task, such as building environments or optimizing specific platforms, or to find all the development tools you need in one place. You can manage feature sets directly in Unity’s Package Manager. Learn about the different ways you can interact with Unity’s Package Manager, to do things like finding and adding or removing packages, resolving package conflicts, and much more.īuild and share your own packages, by learning about custom package requirements, working with manifest files, and more.įeature sets A feature set is a collection of related packages that you can use to achieve specific results in the Unity Editor. View a list of packages, which you can locate by keyword.

Learn about unsupported packages that are in the early stages of development. View the list of built-in packages, which you can enable or disable to adjust the runtime build size. Typically, these packages contain only the package manifest and are bundled with Unity (rather than available on the package registry). By removing the abstracted package of this feature, the related code and resources are not part of the final built product. For example, most projects don’t use the legacy Particle System. Enabling or disabling a package reduces the run-time build size. View the list of packages that are bound to this version of the Unity Editor.īuilt-in packages Built-in packages allow users to toggle Unity features on or off through the Package Manager.


Learn about the criteria a package must meet for being a Release candidate. View the lists of supported packages for this version of the Unity Editor, and learn about the criteria a package must meet to be in these states. This can include any core Unity features included during the Editor installation, or other packages that you can install as needed. A package contains features to fit the various needs of your project.
